ConsensusBinding
Everything a game bootstrap has wired by the time it asks a ConsensusPlacement for its RaftNode.
A placement that constructs a real node uses transport (the session seam's dedicated Raft mux channel) plus the caller-supplied storage/raftConfig/identity; sessionMembership is the initial membership the bootstrap path would have used on its own — the full voter roster for gameNode, a singleton-self cluster for gameHost, a self-only learner for gameJoin/gameSpectate. A placement that hands over a pre-built node (ConsensusPlacement.preBuilt) is free to ignore all of it.
Constructors
Properties
Raft §8 dedup identity supplied by the bootstrap caller.
Timing and behaviour parameters supplied by the bootstrap caller.
The initial membership the bootstrap path would have used absent a placement override.
Durable Raft state supplied by the bootstrap caller.
The Raft messaging seam, already muxed onto the session's dedicated consensus channel.
Functions
A Seam view of a dedicated mux channel carved over the same session seam as transport — the factory the federated placement uses to obtain the two side channels its routing needs. Passing the whole factory (rather than pre-provisioning named seams) keeps the binding one field and lets a placement provision only the channels it actually reads.