clientSeam
A raw, multi-channel client Seam wired to serverLoom over one fresh in-memory connection.
Wrap in a NamedMux and select a channel per room name to participate in several rooms over the single link. The server registers this connection into a room when its first frame arrives on that room's channel.
Parameters
peerId
this client's identity.
random
seeded Random for this client's mesh-seam nonce generation — pass a distinct seed per client so nonces differ deterministically.