settle

suspend fun settle(rounds: Int = DEFAULT_SETTLE_ROUNDS)

Advance virtual time through rounds anti-entropy intervals, one claim settle window (when strategy has one), then rounds more intervals — the bounded, fixed-budget drain for "let the mesh converge / prove it stays quiet" phases. For waits with a concrete target, prefer awaitResults / awaitTrue: they finish as soon as the condition holds and fail fast with a dump when it never does.